Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Erkni's Avatar
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    New Player: Texture downgrades compared to wiki photos?

    New player here immensely enjoying the game so far. Just wanting clarification on some confusion.

    I'm aware the game is deep in development, but I've come across a few examples in the Project Gorgon Wiki where screenshots used don't reflect the look of the real game. Has there been some sort of graphics downgrade at some point? Note the floor and armor texturing.


    In-game Sir Coth:


    Wiki Photo of Sir Coth:

  2. #2
    Senior Member Vish's Avatar
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    first: u ingame photo is done at night (in-game night)
    Wiki photo is from game day time (morning i suppose)
    second: most of wiki photo are done on ultra graphic settings

  3. #3
    Senior Member BetaNotus's Avatar
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    To expand on what Vish said, I took the screenshot of Sir Coth that was on the wiki (until three minutes before this post).
    When I take screenshots of NPCs, I generally am doing a few different things.
    - I wait for early morning, between 8 and 10 a.m. in Serbule.
    - I click on the NPC, which makes their textures slightly brighter. Then I turn off the UI using a command not set by default, but you can set it in key bindings.
    - I take the screenshot using the special setting SuperScreenshotRes=6. This produces an image 11520 x 6108 px. I crop the image and save it as a lower quality jpg for the wiki.

    I guess I never took a new one after the unity update (sometime around 2015) that changed the appearance of most NPCs. Here's the new one for Coth.
    Bannerholme Archivist

  4. #4
    Junior Member Erkni's Avatar
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    Quote Originally Posted by BetaNotus View Post
    I guess I never took a new one after the unity update (sometime around 2015) that changed the appearance of most NPCs. Here's the new one for Coth.
    Wow, the armor in your screenshot looks a lot better than in my screenshot. Even with ultra settings I don't get anything like that.
    I do understand super resolution and time of day would make a difference, but there's clearly differences in texture quality.



    I'll try and fiddle around with my settings and see what happens.
    Last edited by Erkni; 03-03-2019 at 12:08 PM.

  5. #5
    Junior Member Erkni's Avatar
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    Nevermind, during the day and standing not so close to him, you end up getting that look. Didn't expect such a dramatic change from day/night and being right up close to him and not. Thought something was maybe wrong with my settings.



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