Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Fishing Ideas
  1. #21
    Member FURY's Avatar
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    Quote Originally Posted by snowe View Post

    Battle Chemistry / Fire Magic Fishing

    1. Target fish.
    2. Water temporarily turns toxic green / starts to boils.
    3. Fish floats to the surface.

    <picard>Make it so.</picard>
    Think dynamite fishing would be better, yes?

  2. #22
    Senior Member Crissa's Avatar
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    https://en.wikipedia.org/wiki/Marah_...#Use_by_humans

    Alchemy has been used to catch fish ^-^ There's several plants of this family on different continents which have been used this way. Dang thing is a serious menace, grows really big during the summer then dies back. Like, you leave you bike next to a big one and it'll grab it.

  3.   This is the last staff post in this thread.   #23
    Administrator Silvonis's Avatar
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    The Fish God tolerates those who work for their catch, but those who take the easy road will find that he's not so forgiving. Those who push the limits will face his wrath and will be transformed into a fish for a select period of time. If your caught by another, your time of suffering will be extended!
    Spoiler Spoiler:



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