Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Crafting Skill+
  1. #1
    Member MorKazim's Avatar
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    Crafting Skill+

    Hello,

    I would like to post here an alternate crafting method for most skills. I’ll use for the example the skill Carpentry: Craft xxx Club.
    For the creation of a club there is only 1 skill. The “Craft Club”. The crafter chooses what type of material to use and according to the following tables he gets the result.

    skill lvl Oak Maple Cedar Perfect Oak Perfect Maple Perfect Cedar
    wood
    10 Shoddy Shoddy Rough Crude Decent Nice
    15 Shoddy Shoddy Rough Crude Decent Nice
    20 Shoddy Shoddy Rough Crude Decent Nice
    25 Shoddy Rough Rough Crude Decent Nice
    30 Shoddy Rough Crude Crude Decent Nice
    35 Shoddy Rough Crude Decent Decent Nice
    40 Shoddy Rough Crude Decent Nice Nice
    45 Rough Rough Crude Decent Nice Quality
    50 Rough Crude Crude Decent Nice Quality
    55 Rough Crude Decent Decent Nice Quality
    60 Rough Crude Decent Nice Nice Quality
    65 Crude Crude Decent Nice Quality Quality
    70 Crude Decent Decent Nice Quality Great
    75 Crude Decent Nice Nice Quality Great
    80 - Decent Nice Quality Quality Great
    85 - - Nice Quality Great Great
    90 - - - Quality Great Amazing
    95 - - - - Great Amazing
    100 - - - - - Amazing



    skill lvl Simple Basic Good Expert-Quality Masterwork Amazing Astounding
    Metal Slab
    10 Shoddy Shoddy Rough Crude Decent Nice Nice
    15 Shoddy Shoddy Rough Crude Decent Nice Nice
    20 Shoddy Shoddy Rough Crude Decent Nice Nice
    25 Shoddy Rough Rough Crude Decent Nice Nice
    30 Shoddy Rough Crude Crude Decent Nice Quality
    35 Shoddy Rough Crude Decent Decent Nice Quality
    40 Shoddy Rough Crude Decent Nice Nice Quality
    45 Rough Rough Crude Decent Nice Quality Quality
    50 Rough Crude Crude Decent Nice Quality Quality
    55 Rough Crude Decent Decent Nice Quality Quality
    60 Rough Crude Decent Nice Nice Quality Great
    65 Crude Crude Decent Nice Quality Quality Great
    70 Crude Decent Decent Nice Quality Great Great
    75 Crude Decent Nice Nice Quality Great Great
    80 - Decent Nice Quality Quality Great Great
    85 - - Nice Quality Great Great Amazing
    90 - - - Quality Great Amazing Amazing
    95 - - - - Great Amazing Amazing
    100 - - - - - Amazing Amazing


    skill lvl
    Bone Stone
    10 Shoddy Shoddy
    15 Shoddy Shoddy
    20 Shoddy Shoddy
    25 Rough Shoddy
    30 Rough Shoddy
    35 Rough Shoddy
    40 Rough Shoddy
    45 Rough Shoddy
    50 Crude Rough
    55 Crude Rough
    60 Crude Rough
    65 Crude Rough
    70 Decent Crude
    75 Decent -
    80 Decent -
    85 - -
    90 - -
    95 - -
    100 - -


    The club could be crafted from many different materials, wood, bone, metal and depending on his skill level he gets a back a result.
    With this method you can add also crafting failures & extraordinary success. Also it makes clear that a better crafter with better materials makes a better product. Also It is more simple with less skills.
    The result should be a non-magic item (in most of the cases unless there is some extraordinary success) and another crafting skill should be used to make the non-magical item magical…

    Thank you.

    (sorry I don't know how to properly add here the formatted tables...)
    Last edited by MorKazim; 09-20-2017 at 02:46 AM.

  2. #2
    Senior Member Tagamogi's Avatar
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    I think the intended tables are:

    Wood
    skill_lvl Oak Maple Cedar PerfectOak PerfectMaple PerfectCedar
    10 Shoddy Shoddy Rough Crude Decent Nice
    15 Shoddy Shoddy Rough Crude Decent Nice
    20 Shoddy Shoddy Rough Crude Decent Nice
    25 Shoddy Rough Rough Crude Decent Nice
    30 Shoddy Rough Crude Crude Decent Nice
    35 Shoddy Rough Crude Decent Decent Nice
    40 Shoddy Rough Crude Decent Nice Nice
    45 Rough Rough Crude Decent Nice Quality
    50 Rough Crude Crude Decent Nice Quality
    55 Rough Crude Decent Decent Nice Quality
    60 Rough Crude Decent Nice Nice Quality
    65 Crude Crude Decent Nice Quality Quality
    70 Crude Decent Decent Nice Quality Great
    75 Crude Decent Nice Nice Quality Great
    80 - Decent Nice Quality Quality Great
    85 - - Nice Quality Great Great
    90 - - - Quality Great Amazing
    95 - - - - Great Amazing
    100 - - - - - Amazing

    ----------------------------------
    Metal Slabs
    skill_lvl Simple Basic Good Expert-Quality Masterwork Amazing Astounding
    10 Shoddy Shoddy Rough Crude Decent Nice Nice
    15 Shoddy Shoddy Rough Crude Decent Nice Nice
    20 Shoddy Shoddy Rough Crude Decent Nice Nice
    25 Shoddy Rough Rough Crude Decent Nice Nice
    30 Shoddy Rough Crude Crude Decent Nice Quality
    35 Shoddy Rough Crude Decent Decent Nice Quality
    40 Shoddy Rough Crude Decent Nice Nice Quality
    45 Rough Rough Crude Decent Nice Quality Quality
    50 Rough Crude Crude Decent Nice Quality Quality
    55 Rough Crude Decent Decent Nice Quality Quality
    60 Rough Crude Decent Nice Nice Quality Great
    65 Crude Crude Decent Nice Quality Quality Great
    70 Crude Decent Decent Nice Quality Great Great
    75 Crude Decent Nice Nice Quality Great Great
    80 - Decent Nice Quality Quality Great Great
    85 - - Nice Quality Great Great Amazing
    90 - - - Quality Great Amazing Amazing
    95 - - - - Great Amazing Amazing
    100 - - - - - Amazing Amazing

    ----------------------

    skill_lvl Bone Stone
    10 Shoddy Shoddy
    15 Shoddy Shoddy
    20 Shoddy Shoddy
    25 Rough Shoddy
    30 Rough Shoddy
    35 Rough Shoddy
    40 Rough Shoddy
    45 Rough Shoddy
    50 Crude Rough
    55 Crude Rough
    60 Crude Rough
    65 Crude Rough
    70 Decent Crude
    75 Decent -
    80 Decent -
    85 - -
    90 - -
    95 - -
    100 - -

    -----

    I have no idea how to correctly insert a table either. There is a table button underneath the "B" for bold text when creating a post, but to me it looks like you'd need to manually enter every table entry between the appropriate "td" sections? Maybe someone who knows more about posting can comment on that?

    ( I just took MorKazim's text and ran it through a quick Perl conversion script to generate the tags since I wanted to be able to read the data...)

  3. #3
    Member MorKazim's Avatar
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    thank you

  4. #4
    Member MorKazim's Avatar
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    as it is now we have lots of Skills that should not be... :


    - Transmutation (we have 3 different skills for 3 different types of items -> 1 skill for all the items and let the system decide the phlogiston return depending on the burned item)
    - crafting (all of them) -> as in the main post & 1 crafting skill for a type of item (Craft Club, Craft Sword...). let the system decide the outcome.
    most of the Crafting skills should have 4-6 skills

    Craft xxx
    Repair xxx: (repairs the item from enchantment & enhancement damage)
    Enhance xxx: ( add non magical add-on on items :damage, speed, armor, ...)
    Enchant xxx: (...)

    also add randomness in crafting. to make 300 items that are all the same... some should be better ,some bad, worse ...

    thank you for reading my rumbling

  5. #5
    Senior Member ShieldBreaker's Avatar
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    These are interesting ideas, but isn't Amazing like the level 70-79 levels. Shouldn't there be Astounding levels and something else in the higher tiers for 80-89 and 90-99. Maybe even another for level 100 itself. Just thinking the charts need adjusting to allow players to reach level proper gear sooner, rather then later and the top tier stuff is impossible to get to unless you add in new materials like spruce and such.

  6. #6
    Member MorKazim's Avatar
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    hi...

    of course they need adjustment. it is just a draft... it is just to show a different / (better) system (one that if you are a pnp/rollmaster gamer/ any-table oriented game, should be able to understand and appreciate)

    i just what to show that the game needs in some areas simplify while in other to be more complex.

  7. #7
    Senior Member Tagamogi's Avatar
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    I keep wavering back and forth on this.

    Transmutation seems like a different issue than the rest of crafting to me. With transmutation, you are usually looking for the quickest way to get rid of something in your inventory, so a one-recipe, one-click solution like MorKazim's makes sense. With the rest of crafting, I at least usually have something specific in mind that I want to make, so it seems easier to me to go through my recipe list and find the crude club recipe rather than looking at the single club recipe description and trying to find out which materials will give me the desired result with my current skill. YMMV.

    For me, the number of recipes adds an incentive, too, since I like collecting rare recipes like the "purple-striped spiky crude club" or whatever. Although now that I think about that, our current recipe list is fairly generic since we usually just end up getting the exact same recipes again for a different level, so that could use a bit of simplifaction...

    I love the idea of being able to enchant white items, but I don't know if I neccearily want to remove the ability to make enchanted items from the basic crafting recipes.

  8. #8
    Member MorKazim's Avatar
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    Quote Originally Posted by Tagamogi View Post
    I keep wavering back and forth on this.

    Transmutation seems like a different issue than the rest of crafting to me. With transmutation, you are usually looking for the quickest way to get rid of something in your inventory, so a one-recipe, one-click solution like MorKazim's makes sense. With the rest of crafting, I at least usually have something specific in mind that I want to make, so it seems easier to me to go through my recipe list and find the crude club recipe rather than looking at the single club recipe description and trying to find out which materials will give me the desired result with my current skill. YMMV.

    For me, the number of recipes adds an incentive, too, since I like collecting rare recipes like the "purple-striped spiky crude club" or whatever. Although now that I think about that, our current recipe list is fairly generic since we usually just end up getting the exact same recipes again for a different level, so that could use a bit of simplifaction...

    I love the idea of being able to enchant white items, but I don't know if I neccearily want to remove the ability to make enchanted items from the basic crafting recipes.
    hi there...

    well as I see it you could use the above system to craft the best possible "club" with the recourse at hand or target a specific item to craft...



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