Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Two days later, the few wolves remaining in Serbule had all switched to a completely vegetarian diet. With both deer and rabbits posing unexpected difficulties, apples seemed the safer digestive choice. For now...
(And I have no idea about the dragon picture - please do spoil it if nobody gets it in a few days.)
The Many-Pockected Battle Robe is Dead.
Long Live the Many-Pockected Battle Robe!
I wore that gear for a long time, kind of sad to pack it away. Is grey going to be my end-game look, I don't know. There should be other Many-Pockected Battle Robes in the future. And depending on how bags work, I might even switch out of cloth armor . So in game and in postcard I'll have a slightly different look. Hehe, got this in before the update so it is out of the way of the update cards.
Last edited by ShieldBreaker; 07-04-2018 at 07:39 AM.
Okay, the answer is going to probably more detailed and longer than you want, and probably most won't care so hiding it inside a spoiler. But no actual game spoiler in there.
Spoiler:
The easy part first, post work I do in GIMP. In a gadda da Mushroom I returned to using Bryce, which I have been moving away from. The next image One Million Mushrooms, I did mostly in Carrara, only post work in GIMP was adding the Text. The Changing was Carrara with no post editing. Pretty Yellow is my first animation using Carrara. Working on improving my starfields, the one here is actually a backdrop done in Bryce. The Great Bacon one, if you can see the stars at all was done post edit in GIMP. The Belt Buckle was done with Carrara, with heavy post edit in GIMP. If you go all the way back to Bard Day that was my second Carrara image, the first one here. Before that the images where done in Bryce. I use other programs to get cloth simulation morphs, and deform morphs but i use those very rarely. I've got my Wacom Tablet disconnected at the moment, but then I'd be using more ArtRage and maybe SketchBook.