Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Senior Member Oxlazr's Avatar
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    Character Modifiers

    So challenge runs have been pretty hit and miss for a variety of factors.

    I'm wondering, though, if it'd eventually be possible to opt-in to a specific set of rules (some of which are available while playing, others are only available at character creation).

    Here's some examples:

    Permanent Death
    - Any time an unavoidable death occurs, your character is lost. Anyone else with the permanent death flag can loot your gravestone to take all your items.
    - Character creation only; cannot be toggled off.

    Devolve
    - Any time an unavoidable death occurs, your character changes form:
    Humanoid --> Wolf --> Giant Bat --> Spider --> Cow --> Deer --> Pig --> Rabbit --> Raven.

    Once you hit raven, you're basically stuck & that's essentially the end of that character.
    - Cannot be disabled.
    - Characters are immune to all other shapeshift effects.

    Cursed I
    - When dying, receive a random curse (any).
    - Can be toggled in Serbule.

    Cursed II
    - Boss curses extend to their dungeons; dying in a dungeon applies their curse.
    - Dying in the wilderness causes unique effects.
    - Can be toggled in Serbule.

    Menagerie
    - Character is immediately transformed into a random animal.
    - Cannot be removed.
    - Can only trade/group with other menagerie characters.

    Self-Sustained Permanent Death
    - All restrictions enabled, plus permanent death.


    PG is already pretty niche, and I expect these sorts of settings would be even more niche, so it's probably not worthwhile but they're still fun to think about.

    Some sort of special rotating ruleset could be interesting as well.

    Anyway, anyone else have any other ideas for character modifiers? Or potential rewards?
    IGN: Vzi

  2. #2
    Member Madmatx's Avatar
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    Quote Originally Posted by Oxlazr View Post
    Permanent Death
    - Any time an unavoidable death occurs, your character is lost. Anyone else with the permanent death flag can loot your gravestone to take all your items.
    - Character creation only; cannot be toggled off.
    Nobody wants permadeath in a game that takes 100's of hours to max out your skills. Losing your items is one thing but there wouldn't be any motivation to do anything worthwhile with your character.

  3. #3
    Senior Member Oxlazr's Avatar
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    Quote Originally Posted by Madmatx View Post
    Nobody wants permadeath in a game that takes 100's of hours to max out your skills. Losing your items is one thing but there wouldn't be any motivation to do anything worthwhile with your character.
    It's not so bad if you opt to skip a lot of the side-skills with the expectation that your character will inevitably die.

    We've had a small trial run in the past, and the tech's already there to support it.

    I can definitely understand it's not for everyone, though.

    For me, at least, "if" not "when" is a much more exciting variable when playing video games. I've leveled cheesemaking, for example, and it was a matter of time and nothing else - not a compelling experience.

    I wonder if giving characters bonus experience to non-combat skills if they've permanent death enabled would make it more compelling, though. Food for thought I guess.
    Last edited by Oxlazr; 03-30-2018 at 10:04 PM.
    IGN: Vzi

  4. #4
    Junior Member Mechant's Avatar
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    Quote Originally Posted by Madmatx View Post
    Nobody wants permadeath in a game that takes 100's of hours to max out your skills. Losing your items is one thing but there wouldn't be any motivation to do anything worthwhile with your character.
    I have 100+ hours but still not maxed yet lol



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