Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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Thread: Salvaging
  1. #1
    Member MorKazim's Avatar
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    Salvaging

    Hello,

    can we have "Salvaging" like AC1 had?

    "Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. "

    thank you. (I am reading AC1 wiki ...)

  2. #2
    Member ShubiMaja's Avatar
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    Quote Originally Posted by MorKazim View Post
    Hello,

    can we have "Salvaging" like AC1 had?

    "Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. "

    thank you. (I am reading AC1 wiki ...)
    Currently you can use transmutation to get back phlog from any enchanted item which can in turn be used to reroll individual stats of a item with certain limitations.

    Reclaiming materials in general is an interesting idea though
    The Cows Are Always Watching.

    Spoiler Spoiler:

  3. #3
    Senior Member Tsugumori's Avatar
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    "I'm looking forward to the future, and feeling grateful for the past." - M.R.

    Be grateful for the past mate - but PG is PG. Without AC there may never have been a PG, but that doesn't mean we need it now. <4

    (As Shubi said - transmutation exists and then there is the augmentation skills for alteration)
    - When you wanted a lot of Gene Wilder gifs, (Wonka.. obvs), but instead have to attend a funeral for the signature section. Rest in RIP, RIP in Piece o'ever-lasting cake. -

    (Pssst . . . https://media.giphy.com/media/5ZYlp0bF7qMBa/giphy.gif . . . You're welcome . . .)

  4. #4
    Senior Member ShieldBreaker's Avatar
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    I certain like the idea in principle, I just fear that it would be a huge amount of data entry for the devs. Who knows, maybe it is already planned or it is already a most requested feature.

  5. #5
    Junior Member Suravi's Avatar
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    Srand actually worked on tinkering and salvaging with AC back in... 2002? 2003? So, she already has practice with it.

    Not that it means it will come to PG, of course.

    In AC, material types were randomly determined on loot. This was true before tinkering/salvaging were introduced. Afterwards they were used to break down the items into the materials, and those materials given meaning in the newly added tinkering system.

    Right now, PG loot is either metal, cloth, or leather (correct me if I'm wrong on this). So the diverse array of materials would take work to shoehorn into the current loot generation system.
    Last edited by Suravi; 02-24-2017 at 10:00 PM.

  6. #6
    Member ShubiMaja's Avatar
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    I think the suggestion is valid as it stands. Whether or not is worth the time to implement is for the developers to decide.

    The main question to ask is probably, how much immersion would being able to break things down add to the game, and is it worth the effort for that amount of immersion?
    The Cows Are Always Watching.

    Spoiler Spoiler:

  7. #7
    Senior Member Eachna's Avatar
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    I'd really enjoy being able to recover materials from crafted items. If the devs don't want to go for a full breakdown skill, they could make use of the existing barter system.

    Hand in a pair of level 50 shoes => get back some of the mats used to make a pair of level 50 shoes. It could be a fixed return (as barter is now) or they could add a random element to specific NPCs. *If* there were some randomness one of the rewards offered for skills like Lore or Civic Pride could be a bonus to that percentage roll (simulating a skill gain as you level the other skill).

    That would give a similar in-game effect to having a dedicated Salvaging skill without going to the effort of mapping out what will eventually have to be a level 100 (120?) trade skill balanced to be as interesting as all the other trade skills.



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