Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    Senior Member Tsugumori's Avatar
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    Quote Originally Posted by ShieldBreaker View Post
    One possible solution if this is the problem is to make the return trip cost increase exponentially based on the level of the players highest skill, So higher level players lose all incentive to go farming there. It would then become cheaper to buy items then farm for yourself. Using the unstuck feature repeatedly should lead to banning. And if new content is added to Starter area then a weekend event where the Council has removed the travel ban to starter island is lifted and the price goes down accordingly, if the devs want feedback on new content.
    Well either this or a skill restriction.

    No skills above level 15 or something so that higher levelled players can't use their advantage.
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  2. #12
    Senior Member ShieldBreaker's Avatar
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    Quote Originally Posted by Tsugumori View Post
    Well either this or a skill restriction.

    No skills above level 15 or something so that higher levelled players can't use their advantage.
    I don't think a skill restriction would work
    1) some new players would probably get hit with it. They get a skill up to level 16 and a little icon would pop up and say you can't have skills above this, to make matters even more confusing any ability they unlock from that point would stop working and they would manual have to adjust they action bars to lower level skills even though fairly new to the game.
    2) Skill restriction not enough to slow down a high level player, they still have their overpowered gear and all the advantages of higher endurance bonuses and things like meditation and hoplology, and don't forget the access to high level foods. Even restricting them to using the level 1 basic attack as the only attack they have and non-magical gear would only slow them down slightly. They might have to hit 2-5 times but nothing on the island is going to stand a chance of killing them. You would have to limit so many things to cripple a high level enough, that is a lot of extra coding.

    Idea: need disguise
    To throw up one roadblock to returning to the island, maybe require that the player use starter island appropriate gear that becomes locked like when in combat all the time while on the island. Entering by the boat sets the lock in place. Getting on the boat does the check that you look the part. This mean that farmers would need to keep a set of gear or keep buying gear to return to the island and would go a little way to reducing their power. Also they wouldn't stick out to new players so much and might reduce negative feelings to some degree felt about the unfairness of high levels being there in the first place.
    Last edited by ShieldBreaker; 04-02-2017 at 12:44 PM. Reason: added extra idea

  3. #13
    Senior Member alleryn's Avatar
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    Wouldn't any restriction to anagoge just push people to farm the easy skeletons outside/in the crypt (if it's for dirt/femurs)? I feel like a more comprehensive solution to high level people farming low level mobs might be needed.

  4. #14
    Senior Member Khaylara's Avatar
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    The right thing to do for high levels - don't farm in low level areas when newbies are there, it's basically griefing. Not just on Anagoge but also crypt, sewers and other places. Higher levels ca get femurs and dirt somewhere else or simply buy those mats.

  5. #15
    Senior Member ShieldBreaker's Avatar
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    I agree, it only shifts the issue to other areas and cutting off friendly/helpful high level players who would go there to help or meet up with new people isn't for the best either. I wonder if the low level areas of the other races (orc, dwarf, fae) when added will have similar resources as current low level areas so why would you want to go back when you can stay put.

    Any thoughts on what a solution to the wider problem would look like? I can't think of one or what it would look like. Only thing I can kind of think of is something where the NPC barter system is such that something common in the current area can be traded for something commonly used like femurs or strange dirt. So in Eltibule
    Field mushrooms could be traded for a batch of parasol mushrooms, and matted hair for a femur. Or cheap meat of the right level for the area. Rejecting out of hand anything where being at a higher level just means no loot, mostly because where are you going to get the lower level skins from then.

  6. #16
    Senior Member alleryn's Avatar
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    One solution i could think of is to make some of those mats drop in larger quanties on high level mobs. (So if a level 70 mob drops a femur it drops 7 of them, or something like that). This seems to already be the case with grass i think. I'm not sure if any other drops work similarly at present.

    That wouldn't help with something like parasol mushrooms, though (unless there are high level mobs that drop parasols -- i don't really know).

  7. #17
    Member Hoxard's Avatar
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    There's already no reason to go back and farm the skeletons on Anagoge. There are dozens of places that have more skeletons in higher concentration with faster respawn and better loot. Rahu, Kur Tower, Gazluk, Dark Chapel, Crypt. The only excuse to ever be farming skeletons on Anagoge is if you cannot access any of the superior locations.
    Not only is it scummy, but it's just straight up the worst spot in terms of efficiency as well.

  8. #18
    Member rastaah's Avatar
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    I will be farming favor there until whenever I am done, no matter my level, thing is I don't do it much, it is a side job so to speak so if I go back for that it is only once every week or two. Perhaps you either ran into someone like me or sadly, could be someone just being rude and in that case they should kill a couple things and move on and let you have it, that is what I try to do . (except mushrooms, those I go for lol)
    ~~Sparkle~~

  9. #19
    Member Ells0430's Avatar
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    I like the idea of raising the quantity on higher level mobs. I think most higher levels go back to starter island to help someone new to the game. It would be too bad if that was discouraged.

  10. #20
    Member Dragone's Avatar
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    There should be a skill restrictions when u get to island, basically you can't attack if any skills active are above a certain level, forcing you to use skills that are low level and put you almost at par with new characters on island.



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