Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I suggested 'sock drawer organizer', but Citan overruled me.
My list included christmas stocking, drawer and laundry basket... sock drawer organizer sounds like a good summary.
By the way, the folder colors changed after the reboot. I still like them, but I'm not quite as excited about them as I was about the purple and dark blue. At least this should give me an excuse to wander off and start dyeing...
If you were logged in early after the update, you may have received other players' folder colors as well as names. If you wanted the "default" colors back, they are: Khaki (for the main bag), Peach Puff, Lemon Chiffon, Orcish Wheat, and Orange dye.
Feedback on skills min level to get folders.
. Lore 25 cannot be obtained without some other generic xp means, such as potions, cauldron, lost notus record. I have all lore xp and I'm only 24.
. Dying 50 is impossible to achieve.
. Shamanic Infusion 50 is doable, but hard. There must be only a dozen of characters with that one.
The rest of it seems ok. Anatomy 25 is probably the easiest of them.
Really like most of these changes. I might one day actually feel like I have my in game inventory organized at this rate.
Re: having to 'unlock folders - I think this is a terrible idea. How much time you grind in game shouldn't effect UI functions. The 'advanced' functionality of folders is how well you can deal with computer UI's or how much you want to tinker with it which is completely unrelated to the in game skills. I know having to unlock almost everything is a pure P:G concept but giving new players gimped UI's really shouldn't extend to that. (this also relates to new players trying to level surveying without any map pins). Unlock more inventory, not better UI.
Concerning folder unlocks, I think the list of skills is mostly fair. I could see a newer player reaching 50 Endurance or 25 Anatomy fairly quickly. While they are aimed at mid-to-high players, I would suggest at least announcing their existence to lower level players. Logging onto an alt, I was unable to find any information in the UI that folders actually exist. Perhaps instead of automatically unlocking the folder once the skill milestones are met, allow an NPC to serve as the unlock point. Considering current options, Pennoc could be a good choice in terms of availability. He could offer vague hints about what skills may be needed, and introduce players to the concept of folders.
When I teleported into Serbule, the ground texture went all dark on me. The darkness centers around the character moving with it, and a relog didn't clear it up.
I tested at level -1, Bad, Great and Amazing, it effected each of the levels.
Complete quit and relaunch still an issue.
Last edited by ShieldBreaker; 01-29-2018 at 02:59 AM.
Reason: update
I have the same dark ground issue as @ShieldBreaker.
It appears to happen only on a particular type of ground mesh or texture. Really noticeable going out toward the dock in Serbule, tho I have seen it in Serbule Hills as well.
Game restart or graphic settings changes did not make it go away for me.