Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'm not in game right now so I can't check, but I think duration goes up.
The description of all 5 blocking stances reads "For the next ten seconds, any physical damage will be negated (Crushing, Slashing, or Piercing).", so i don't think that's correct.
Edit: Oh this was already said. Sorry not sure how to delete a post.
The first few tiers differ by having lower Power costs until they are free by tier 3. Tiers after Blocking Stance 3 are supposed to have a small Armor-heal (healing about 25 armor per tier), and they do in fact do that, but the display data got screwed up somehow, so I don't think the armor healing is displayed. I'll take a look at it for the next update.