Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
How do I kill the ghosts? Sir Johnson implies that you stun it first but I dont think there is a stun in Fire Magic, or is there? I am using fire magic and animal handling and I can barely hurt a ghost. I abandoned the F-4 quest and it keeps giving it back to me.
You got one hard to use Fire Mod:Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
What might be easier is if you can find a pet that stuns on their clever trick. Not sure which pet has that, but I have a hunch it would be a bear, if any.
How do I kill the ghosts? Sir Johnson implies that you stun it first but I dont think there is a stun in Fire Magic, or is there? I am using fire magic and animal handling and I can barely hurt a ghost. I abandoned the F-4 quest and it keeps giving it back to me.
It has been awhile since I was on my AH character but according to the wiki If you have Graz(the bear from the goblin dungeon) he has a stun on his sic-em attack
this has a short 12 second cooldown. The other bears i saw had their attack on the clever trick which is a 30 sec cooldown.
So if you have Graz high enough level i would use him.
I just did that cache and it was brutal - the hardest cache for me yet. I left a fine collection of tombstones due to double viper and triffids pulls all over the place, long before I saw any ghosts. Having to hop constantly to stay out of the water didn't help.
Anyway, on the ghosts: I'd recommend cheesing it. You don't need to kill the ghosts, you just need to rush to the lead-lined chest to pick up the xedrite before they kill you. You can loot in combat, and you should know where the three weapons caches are, so if you've unlocked them, just rush in and loot fast. I did that and it worked ok.
( I have theoretically two stuns via staff but the modded one requires me to use 3 melee abilities before I can stun, and the other stun requires a vulnerable target. I did not see the ghosts become vulnerable. I did once stun a ghost that I didn't think was vulnerable, so I think either the vulnerable icon doesn't show for them, or I'm blind, either of which is a distinct possibility.)
And as ShieldBreaker said, I don't think Stake the Heart would work, although I haven't tried it.
no, that doesnt work, there are ghosts in hallways on the way to the areas that have the special metal. So the ghosts need to be easier to kill, because this just isnt fair.
Or do I need to train Shield or some other skill to level 50 just so i can kill the ghosts in these dungeons? It is bad enough that they are flooded and i have to stand on something to cast a spell.
Maybe you should have a warning "IF YOU ARE USING FIRE MAGIC, DONT EVEN TRY TO DO THESE QUESTS"
I tried this as staff/fire, just wiped. Staff/archery worked with mangling shot but the water adds a terrible mix. I like the war cache system but think this one has a very wrong mix for a lot of builds.