Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Banned spider91301's Avatar
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    how good is knife fighting after the update for it

    havent tried it in a while is it worth investing into now?

  2. #2
    Junior Member Trufax's Avatar
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    Its middling. I'm max level knife fighter/psych mostly purple 70 gear.

    Sword has more support with auxiliary skills along with more utility while equal or better damage baseline. Hammer just straight up does more damage while offering group dps with knockdown. Both outshine dual daggers at the moment while only requiring one hand commitment.

    There may be outlier poison knife/archer builds that will out perform dps wise but at the moment theres no reason to push into dual daggers for end game. Because of the restrictions on Backstab and Gut being useable with Mez and Fear only it's also limited in its capacity be used with other skills like shield, staff and unarmed for solo purposes.

  3. #3
    Banned spider91301's Avatar
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    Quote Originally Posted by Trufax View Post
    Its middling. I'm max level knife fighter/psych mostly purple 70 gear.

    Sword has more support with auxiliary skills along with more utility while equal or better damage baseline. Hammer just straight up does more damage while offering group dps with knockdown. Both outshine dual daggers at the moment while only requiring one hand commitment.

    There may be outlier poison knife/archer builds that will out perform dps wise but at the moment theres no reason to push into dual daggers for end game. Because of the restrictions on Backstab and Gut being useable with Mez and Fear only it's also limited in its capacity be used with other skills like shield, staff and unarmed for solo purposes.
    Thanks for the info you saved me alot of effort grinding something that would be mediocre/semi usefull at most



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