Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I was hoping there would be a tweak to the crit modifier for monsters on this patch. I guess not, what is the conclusion for this? Does it require another player to write an entire 2 pages of analysis in order to prove that crits are broken?
Making additional threads complaining about the same thing is probably not going to push the timeline up any further. The crits make the game more challenging and encourages more dynamic groups. There has always been content that is essentially impossible to solo, so those types of complaints will fall on a lot of deaf ears. It could use an <if/then> for rage/crit attacks, but it hasn't broken the game or anything.
Start utilizing those Tank and Healer classes which are in the game and have been horribly neglected thus far instead of moaning about something that is a non-issue for a proper group setup and something sorely missing to make for any engaging group content.