Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It would also be great if there was a way to start as a HC player on the island, rather than waiting until you reach serbule to change over.
This shouldn't be an issue, given if you die once you're out of the challenge (on that character) regardless; /age and your death level should be able to prove what killed you (and people should be able to weigh the legitimacy of your progress)
Ideally, we'd simply have a flag "Immortal" - for new characters that have never died (excluding deaths through falling through the map) to easily identify others in the challenge.
Though obviously flagging for HC has it perks, so people will probably do that anyway - there's no particular rush for it.
I'd like to imagine when someone dies - the community as a whole may be losing a proficient crafter, tank or healer, and things like necromancy runs will be that much more exciting. I just really hope people can stick with an honour code.