Quote Originally Posted by Khaylara View Post
From what I see you kinda like the same thing as me, abilities that apply debuffs, I suggested monsters buffs be triggered by abilities too in order to allow a group to control the fights a bit more and make it more strategic if you will as opposed to just raising mobs's HP and armor which equals "bring dps" in order to burn through so much defenses. If it makes sense, imo it would make group fights more fun and less linear
That I can agree with!

If players can bring alot of keys, and the mobs have lots of little locks, that would be great. The rage fights I found fun in the past, as that meant I had to time my stuns to break a mob's concentration. Although recently it's been alot harder for me to watch this... Or switch my attacks around to take advantage, because then I lose so much DPS.

And by combos I just meant things like; a Unarmed I can throw and stun - but other players can't really take advantage of it. (And it's really hard (currently) to throw mobs in the right direction.) So it's just damage mitigation. But it would be nice if players had abilities that could key off of each other instead of just off themselves.