Improving on the solid foundation that is the Combat System
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
From what I see you kinda like the same thing as me, abilities that apply debuffs, I suggested monsters buffs be triggered by abilities too in order to allow a group to control the fights a bit more and make it more strategic if you will as opposed to just raising mobs's HP and armor which equals "bring dps" in order to burn through so much defenses. If it makes sense, imo it would make group fights more fun and less linear
That I can agree with!
If players can bring alot of keys, and the mobs have lots of little locks, that would be great. The rage fights I found fun in the past, as that meant I had to time my stuns to break a mob's concentration. Although recently it's been alot harder for me to watch this... Or switch my attacks around to take advantage, because then I lose so much DPS.
And by combos I just meant things like; a Unarmed I can throw and stun - but other players can't really take advantage of it. (And it's really hard (currently) to throw mobs in the right direction.) So it's just damage mitigation. But it would be nice if players had abilities that could key off of each other instead of just off themselves.