Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The songs fixed themselves the next time I logged in.
Decided to give Hammer / Mentalist a go and the damage seems to be alot higher.
I get that song of discord is a free aoe damage while you are not moving and in combat but I feel like hammer has way higher single target damage which if the trash mobs die almost instantly, the single target damage is what it comes down to when soloing boss content.
I am probably going to stick with this as it feels kindof like a paladin to me with hammer offering damage mitigation and armor regen while mentalist can be outfitted for armor, power, health regen. There is the lightning synergy between the two too.
If I could go hammer / bard though I would because casting the songs is a heck of alot less annoying than casting a wave every 20 seconds.
In short I am pretty set on hammer and now am weighing options for the best way to support it.
Also I really have no way to put the numbers of healing and regen into context, yes more is better but how much hp / armor / power does a geared level 70 player have?