UPDATE: My fix for this issue - This tool GOTTEN HERE: CLICK ME is reshade with a custom shader I threw together really quick that seeks to and in my opinions does indeed alleviate the eyestrain caused by the games rendering engine that myself and others are talking about lately, if you have been having pain in your eyes or your eyes feel dry and tired when you play / after playing, please give this tool a try, it should stop the eyestrain by changing how the game displays its graphical information on the screen, it does this in three ways, soft gentle fogging- warmer colors- and more detailed onscreen drawing of graphical assets without negatively impacting game performance
here is a demo image - note: full resolution is not displayed here
I just realized what was causing it, its your grass and foliage... its literally hurting my eyes, turned it off and no more eyestrain, please considering changing your grass or changing the renderer or something?
Update: To elaborate, its a similar visual effect to what happens in final fantasy XIV a realm reborn when your refresh rate is sub 30.. the foliage flickers and it causes eye strain, however, your foliage oddly is not flickering, but it is incredibly eyestrain inducing, so much so that I have had to take breaks and naps to refresh my eyes after playing for an hour or so, and my eyes are still hurting, like... alot, i feel pretty bad pain in the center region if both eyes, and it takes a very long time to dissipate, I tried with glasses and it just magnified the effect making my eyes become fatigued even faster, i'm playing at 1080p and have tried other resolutions to no avail, it seems like the lower the resolution you play in the more brutal the effect becomes, only thing I have found that helps me play longer and hurts less is to wear fishing polarized sunglasses it seems to filter out? the effect, to explain more, there is a very sort of... set in stone static sort of hyperfast nigh undetectable flicker on foliage / leaves / grass, i do not know what else to say, your flora hurt the eyes, alot >.< its been 7 hours since i last played and my eyes have still not stopped hurting since my last session, and the effect seems to happen again faster then the last time i played each time I try to play
it's almost as if the flora assets are being drawn at a lower or higher refresh rate then the rest of the game world and animals
also even if you fix this and I hope you can, the grass from the moment I started playing was hard to look at because its so dense and it looks really out of place with the terrain beneath it, the art styles feel really off between the two , maybe its just a color pallet issue? i can not put my hoof on it but it feels foreign to the rest of the scene, the only other visual things that bug me are, spindly extremely high detail narrow shadows for animals regardless of my shadow settings, weirdly reflective dirt patches that look like your dirt is actually just a bunch of decals and not part of the land texture, and floating buildings and rocks that are not flush with the terrain
and for the record my hardware is bios updated and flashed to the latest revisions , drivers are all updated, windows 10 x64 pro is Redstone 3 and I have also tried RS 5 En US in both cases, Im running off Gtx 1070 Reference card with 64 gigs ddr4 memory and a Ryzen 7 1800x no overclocks, latest direct x sdk, no weird third party stuff, tried completely fresh windows install on a fresh drive, no difference, my guess is that its your rendering engine thats causing it
here is a screenie I just took , I circled the areas that best illustrate the effect, its more extensive then i thought upon further examination it also extends to some rocks , I recognize the pixelation, that is not the issue I am referring to.,.. the best way I can describe this effect is .. have you ever tried to look through bubble blowing solution that kids play with? it has a weird hodgepodge mutated rainbow haze look to it, that effect is part of the issue , it is partially responsible for the eyestrain, it looks like metal fatigue on a spectra-graph in the circled areas
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