Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
And then you have people like me. I started playing this game in November or 2014. I'm not even at a level where I can specialize in 2 maybe 3 max combat skills. I have to level the associated skills to max first just to get the most of out of lvl 60 usage. For example, my hammer is lvl 60 but buckling artistry is like 22. To level buckle artistry i need to be able to craft different types of dyes which means being able to grow different types of flowers.
I guess what I'm saying is this patch hasn't hit me as hard as others because I can't even specialize yet. The fact that hammer and shield lvl 70 unlocks are way off in the future for me. In the end I get to enjoy the lvl 60 and lower content. My main issue is going to be that the players I'm accustomed to seeing in said content will leave me in the dust as they are off working on lvl 70 content. I will have to patiently wait on all the new players to get to lvl 60.