I just updated the game and played it. About the movement it self. I would say rather.. clunky may be the wrong word? It feels awkward at times moving around. Especially if jumping, turning, etc. It's a combination of the movement it self, the animations, and the sound. It feels awkward at times. (But I did take note of the extensive options for turning and other movement, so props there.)
I personally had to go read up on the wiki more about Augmentation and Transmutation. While I'm sure working with it hands on would make it much more clear, I get the general idea of it. It still has the process of RNG with some items and, as you said "Blowing the money" to eventually get what you want, is kind of "Okay-ish" in my opinion.
Druids just sadden me a bit. It's like we get a 'travel form', our titles, and are required to do these world events (If those still happen, or are a thing) but it is indeed very underwhelming for 'taking on the responsibility' of one. I think druids should be given more tools to operate with given their 'vows' so to speak.
By the dailies I mean something that is entirely optional and doesn't pop up on your screen on every daily log in. These can be random or generated tasks that would be listen from a town leader / bailiff just for extra work, experience, or gear for those of us who just want something 'to do' while getting some form of progression.
As with the cheating bit, as I stated. It was someone I knew who had done it - but it wasn't for the purpose of playing the game. They got off the tutorial island, did some random stuff here and there for ten to fifteen minutes. Then decided to see if the game had anti-cheat. It doesn't. They were very easily able to speed hack around the game. Shortly after, they just stopped playing. The game didn't engage them, or they didn't engage it (Which ever you'd like to think), the general animations and graphics of the gear and the characters was 'dull' to their opinion (Which I agree with), and they didn't like the idea of knowing the game had no means of anti-cheat. Though I would hope this is remedied when it goes onto Steam. Admins, mods, and players can't always be there to see this happening.
This was more of 'Should I be having fun?' when trying to gauge the games ability to be played. I of course (When playing PG a lot) -did- have fun. But at this point I just lack the drive to want to play. I feel as if I've hit a wall, can't really progress solo anymore (Which is of my own making) and generally don't enjoy the grind of some things with my limited time (Again, my own issue not so much the games). I feel I'd give PG more time if things were a bit more engaging, quirky, and solely focused on the idea of puzzles, using your wit, etc. etc.
In the end, both in response to Tagamogi and just the PG community and staff in general - I really do enjoy the game. I just can't play it right now as I have no drive to, and I most likely won't be picking it up when it comes onto Steam. I don't feel like it's ready. One of the biggest things is for me is that I personally dislike not having my friends to play with on this game, but they lost interest after the tutorial island. I did to, to some degree. But stuck it out to immerse my self and dig deeper. I think if the game had more stuff that mimicked the tutorial island - I'd find my self still playing.
I'm sure plenty of people will swear up and down that the game is full of such things, which I don't doubt.. but in my experience I've only found less and less. It's mainly just been reduced to grinding and just killing things for me.
The next few bits aren't meant to hammer at PG because of 'bad graphics'. I'm actually quite okay with the art style and the way things look. It's just in the manner they're done in is what bothers me, and the.. 'condition' of some.