I don't mean to sound like a doo-doo head or anything.
But I hope the pricetag that comes along with this game isn't something out there like it claims to be on the store page (Digital Version: 39.99$)
I currently don't play right now because I felt the game wasn't in the right place, and perhaps it is on me for not divulging feedback sooner but then again - just from other games I have found that to be null. Regardless I have a certain passion for the game and will do so now.
- Character creation is limited. Not saying it needs to be overly zealous in the wrinkles I can have on my right cheek, but it helps to distinguish your character from others.
- Character models typically bug out when zooming in or out from them, when wearing certain pieces of gear, or even swimming. Hair disappears, stuff clips, etc.
- The armor in the game is downright hideous.
- Controls are honestly very clunky.
- I personally don't mind the animations all that much. But they could be improved (As with anything)
- I find the RNG of the item-drop system kind of annoying? I'm not saying break the game so that we can choose how we build piece by piece. But from my understanding (Which may be wrong) you essentially farm for gear that has random augmentations on them. You have no control on changing them, or extracting and replacing them to another piece, etc.
- I know the game boils down to 'having fun' as with any game, but (As you even said) beta is the time to do those drastic changes. I feel like there are a few classes which are severely under powered. Maybe I'm again, wrong, because I didn't have the 'perfect gear' set-up. I enjoyed the idea of being a Fire Druid. But I just found that in most cases, the druid skills were severely useless in some cases (Which is fine) but it was with -most- situations (In my experiences). I ended up going Fire Staff, which I found is twenty times better. Could of just been a lack of experimentation.
- Leveling up new abilities can sometimes be painful to do. No, I'm not saying make it easier. But the grind it self just doubles, or triples, and immediately saps the fun out of it. Considering it no longer is like.. 'Ok, I should use my wit to do X, Y, and Z to achieve my goal.' It instead is turned into 'Ok, just keep doing the same mindless task for a week and I'll rank it up!' Again, my own personal experience. No, I (honestly) don't care if you can level your skills in three days to the max.. or if 'you' found it easy. This is all from -my- experiences.
- While I know there are a lot of hidden features in the game that give it the enjoyable moments of spur - I think this is where PG is strong, continue down this path. Give us alternating and random mobs that appear in zones, events that trigger, etc. Going around and grinding favor and leveling up skills can get repetitive easy.
- Better tutorial. I'm not saying revamp the entire island. But there should be more hand holding in explaining stats, skills (Present and future), perhaps suggestions on basic combinations that synergize well, etc. Yeah -- A lot of 'hardcore' or 'DIY' would probably chew my head off, but I don't care. I COME from a hardcore gaming background. While I found learning stuff slowly 'fun' in a certain cruel way - It definitely left me ignorant for way longer than I needed to be. Don't give out all the good information - but at least explain to us what everything is capable of. If you think that's already present - add more. Anytime I've introduced friends to this game, they get bored and confused about an hour in. Usually -after- leaving the tutorial island.
- The game is obviously meant to draw people together into groups, there should be more content like the random events, mobs, etc. for those who play solo. I personally play solo, which is why I'm most likely ignorant to more complex things in-game, however I find it sometimes just 'boring' when trying to log in to play. It's like I can go do anything - and nothing at the same time. Nothing really drives me except my self. The most I can look forward to is a few things. More skill levels, more councils, more materials, and more gear. I don't really look for anything else beyond that (Besides the stuff in between like favor grinding). Sometimes I like the incentive to just go out and do anything at all. Maybe have towns provide daily tasks in exchange for money, a gear piece for the zones level, skill XP, etc.
I -could- go on, but this is just stuff off the top of my head. I'll speak to some of my friends who played and get their own 'comments' on the game. As they came in with no 'buttering up' from my self. The only reason I stuck with the game for a good amount of time is because I -was- having fun at one point, I no longer do when trying to even play test stuff. Which begs the question 'Should I be having fun?' Who knows.
Circling back to the original opening. I just hope you don't make this game pricey when putting it on early access, because if you do I guarantee it will not work. You'll have people buy it and then complain about wanting a refund. I'd shoot for 10$ being your MAX price.
Anyone is free to disagree, or to debate my points. I'll gladly stand and defend them.





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