Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Cosmetic:
- The rarity color of items seems to appear or not randomly. It would be nice if they all flashed proper colors again in loot, storage, and NPC lists.
- The tooltip that pops up show a picture of the item, but doesn't show the number of items in a stack. It would be helpful if it did, or if the number over the stack in our inventory was changed to a different color (green?) so it is easier to see.
- Some fonts are hard to see in default colors, and it would be nice to change them independently based on channel.
- When someone posts a stack in chat window to share item, it just shows [item name] and won't display the number of items in the stack.
Functionality:
- Left click is now auto-use, but this is a pain when trying to drag items around storage and accidentally "using" the item. I dumped out rennets on accident in this fashion.
- My map pointer disappears randomly in some zones (Kur) until I resize and zoom in / out on map.
- Combat is severely hampered by the new UI's inability to queue attacks. My rather non-traditional style of spamming attack commands (to fire at moment of reset), and then getting next attack ready, is impossible with the new build. Please add in queueing again.
- Items of the same type do not auto-stack when moving from storage to inventory. They should.
- Even if the calculator at the top of menu says a Vendor does not have enough councils for a particular item(s), it will still let you sell the item from the menu below at loss, or for 0 councils. This should be prevented, or be more clear.
- I have to constantly readjust my status indicator box (buffs, debuffs, etc.) for the icons to appear correctly in the box.