Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    Moderator srand's Avatar
    Join Date
    Dec 2016
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    Orlando FL, USA
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    313
    Major Changes in This Build:

    • New feature: You can show tiny health/armor/rage bars above all monsters' heads. This option is off by default but can be enabled in the settings, on the GUI tab. Look for "Show Vital Bars Over Monsters' Heads?" checkbox.
    • New feature: Quests and favors that require a specific item now show a mini-icon of that item on the quest panel. You can right-click the icon to get More Info. PLEASE LET US KNOW if you come across quests where showing this icon seems like a spoiler.
    • Fixed the key-binding screen so that you can correctly assign new keys to commands.
    • The player-vendor screens now work. Theoretically.
    • NPC chat has been separated from player chat so that you can turn them on/off separately. When you edit a chat tab you'll see a check-box for "Nearby" (which is player chat) and "NPC Chatter". Both are enabled for the Nearby tab by default, so default behavior is the same as before. NOTE: If you had previously configured your chat window tabs, they have been reset to their defaults.
    • Vendor screen: Tooltips only show up when you hover over an item's icon, not the whole row.
    • When mousing over the ability bars on the bottom of the screen, ability tooltips are shown in the upper left corner instead of near the mouse. (The tooltips are actually shown overtop the player-avatar window, wherever that may be, but by default it is in the upper left corner.)
    • Abilities in the "Skills and Abilities" window are now organized into rows, with a separate row for each base ability. (So Punch 1, Punch 2, etc. share a row, while Kick 1, Kick 2, etc. share a different row.)
    • Added a line at the bottom of item tooltips that says "press Alt to compare with your current equipment", because that's how to compare items and it wasn't very obvious. (On macs, you can also use the Mac key.)
    • To prevent accidental item loss, we've reverted the feature that lets you drop items on the ground by dragging them from your inventory and dropping them in the 3D world. To drop items on the ground, either right-click them and choose "Drop Item", or drag them onto the new "bag" icon on the inventory screen. (To re-enable the earlier behavior, you can add "EasyDropItems" to the Special Settings window of the settings screen.)


    Known Issues:

    • Many types of monsters don't display properly in the monster-selection box, or are out of frame (either all the time, or when they are dead).
    • Ability icons are sometimes grayed out when they will actually work (e.g. when targeting an invalid target that will auto-select a nearby valid target). Despite being grayed out, these abilities still work when pressed; this is a cosmetic issue.
    • When trading with other players, there is supposed to be a "T" icon overlaying inventory items you're trading, but it's not implemented yet.
    • You may need to manually configure your icon sizes in the Settings window, because the old GUI interprets those numbers in a different way. If your ability bar icons seems teensy, just go to Settings->GUI->Icon Sizes and make them larger. 48 is the default for all icon sizes.
    Last edited by srand; 11-19-2017 at 09:07 PM.



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