Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
We need some applicable examples. Sure, there are examples but it needs to be applicable so that it could work with Project: Gorgon and it can't be fundementally flawed. What's fundementally flawed? Examples: Systems that are easily abused, systems that require significant moderation, etc.
I'll use druids for an example.
If you participate in X druid events, you'll start earning druid notoriety. The top 10 druids become candidates for Arch-Druid status. All other druids (with a minimum level requirement) can vote for a druid during a particular 3-month festival. The 3 most voted for druids gain the "Arch-Druid" character badge, and the ability "Druid's Call", which sends out a "call" to all other druids on the server, which can be accepted to teleport the player to the Arch-Druid's location; this ability has a 24 hour cooldown, and can only be cast during a druid emergency.
It hardly seems exploitable or something that could be abused, and would make the whole druid emergency event go down a lot smoother, while also establishing players as a pillar of the community & requires no moderation whatsoever.
That said, I'm not saying the game needs these sorts of systems, I'm just saying they're doable.