Quote Originally Posted by Tsugumori View Post
On par = same.
I didn't say they were the same. I said I'd assume they would be.

I'm exiting this conversation. You quoted me and then aggressively ignored the first full word. Again. Both 'would' from 'I'd' and 'assume' are conditional verbs, which are used to indicate a possible or imagined scenario, not a real action or historical data.

So you're arguing against a position that I never said did exist.

Quote Originally Posted by Tsugumori View Post
(As an after thought... Psych and AH aren't both "first village skills", psych is starter island, as is archery/sword/unarmed. AH is a bit, a good bit, after that. Around Fire Magic/Mentalism)
Fire magic has a quest, but it's off the first zone past the tutorial. It's meant to be the first hard skill you encounter. AH with mouse cheese is in the tutorial.

...And I really fail to see how 'summoner' and 'support' are contradictory terms. Are you saying AH shouldn't be used for offtanking, aggro management, or include heals?

Lastly, head to head comparisons are usually bunk, as that's not what this game is supposed to be doing. Every skill is supposed to have advantages and disadvantages, and gear matters quite alot. So that's not really evidence. The aggro and damage outputs from running a similarly geared character are much better, though you do have to track power consumption.