What skills/build are you guys using, and how is it working out?
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I didn't say they were the same. I said I'd assume they would be.
I'm exiting this conversation. You quoted me and then aggressively ignored the first full word. Again. Both 'would' from 'I'd' and 'assume' are conditional verbs, which are used to indicate a possible or imagined scenario, not a real action or historical data.
So you're arguing against a position that I never said did exist.
Originally Posted by Tsugumori
(As an after thought... Psych and AH aren't both "first village skills", psych is starter island, as is archery/sword/unarmed. AH is a bit, a good bit, after that. Around Fire Magic/Mentalism)
Fire magic has a quest, but it's off the first zone past the tutorial. It's meant to be the first hard skill you encounter. AH with mouse cheese is in the tutorial.
...And I really fail to see how 'summoner' and 'support' are contradictory terms. Are you saying AH shouldn't be used for offtanking, aggro management, or include heals?
Lastly, head to head comparisons are usually bunk, as that's not what this game is supposed to be doing. Every skill is supposed to have advantages and disadvantages, and gear matters quite alot. So that's not really evidence. The aggro and damage outputs from running a similarly geared character are much better, though you do have to track power consumption.