What skills/build are you guys using, and how is it working out?
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I'd assume Animal Handling has the same output of Psychology, since they're both skills gotten at the same point.
How so?
You get Charm Rat on the newbie island, but that's not part of the Animal Handling skill tree. You end up buying Animal Handling from Gisli the stable guy in Serbule after getting off the newbie island... so it's more similar to Fire Magic in that way. I *think* the only combat skills you get on anagogue are sword, unarmed and (potentially) psychology.
Or by 'same point' do you mean the early game in abstract? (pre-Elt, pre-Khur, etc.)