Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Thanks for posting your feedback. As you know, this has been discussed many times and we have addressed it many times. The short and concise answer is that it is indeed a design decision. It's not intended that players max out every skill or collect/store everything along the way. There are many ways to increase storage but there will always be a limit. As for traveling, mounts will be introduced later in development which will help with travel and storage as they will have their own storage availability.
The VIP subscription will add additional player storage and perhaps additional storage in general. Again though, storage is intentionally limited.