Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
It's okay, Khaylara. We've asked you to help us test, and we understand that sometimes that is incredibly frustrating. In fact, one of the things we'd like you to test is what mechanics are too frustrating and punitive. (We may not change those, but we need to know what you think.) Sometimes that leads to some venting. It's understandable, and we expect it. I think that we do have an obligation to be as polite as we can (within reason). And compensation can be as simple as listening, understanding, seriously considering your experiences and feedback, and letting you know how much we truly do appreciate your efforts.
Arundel pointed out a problem (with some venting); I apologized for not listening to the problem; Arundel accepted the apology. Let's move on.
If nothing else, I am glad that this opened a conversation on Words of Power. I am intrigued by these suggestions.