Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Hey Hoxard, thanks for the input. It's great to get another person's perspective and the fact that we mention a lot of the same points (Availability of citrus, fish, wood, hassle ingredients) makes me glad to know I'm not alone in this. Your perspective as a shopkeeper I think is also useful for the conversation. You also bring up what I consider would be a pretty simple solution to a lot of difficult recipe woes. Making food recipes in general yield more food. I think that's a fantastic general fix along with a value increase. You also make a great point bout food tiers. I also agree they can be a little funky and some standardization could definitely be in order. For vegetarianism/veganism I've only tried them at already higher levels of gourmand, I never considered levelling with the restriction. That definitely does not seem easy to do.
[MENTION=15]Crissa[/MENTION] Fried crab yields 3, so you actually just need 48 to complete the work order.