Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
How are the looting changes for Elite monsters, which are locked on the first group that attacks the mob, going to impact Druid events? Those events typically have a large number of people not in groups, and even if they were to group up that is now limited to 6 people in the group.
I really dislike this change. Not only in druid event, but when running lower level dungeons where highlevels just rush. Normally you would be glad because that means free loot, in which this game evolves about when talking combat n stuff, but now its just... Meh, group lets wait 10 minutes for boss to respawn - Something along those lines.
I believe it was said that it was aimed towards small groups of druids forming and spreading out, moving around the map where the event is taking place as opposed to swarming like ants to steam roll everything.
This will make druid events more tiresome for sure - and that should probably be addressed (i'd guess by maybe reducing the quantity of mobs in the druid events?).
But, before this change (and even somewhat after) groups were mostly pointless. We all just cluster and sprint through a dungeon. It's lots of folks soloing at the same time against the same monster. Reduced group sizes and changed looting rules force us to actually actively group and work together a little bit more. The lack of distinct roles still means we all sort of DPS at the same time, but at least we are now obliged to do that in groups. And, with an MMO, interaction (This means groups) is a selling point no?
That said - I think first touch is a problem - better perhaps to be most damage? First touch can create griefing. Most damage can generate kill stealing, but 'd rather someone KS'd than hit a mob once and hid leaving it locked. How long does the lock last?