Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Hello all, I wanted to share a video of myself and some of the Asheron's Legacy people running Gazluk Keep since Eric was nice enough to make the request. I found a couple bugs as shown in the video, namely:
-Visual bugs, objects flickering and disappearing
-The door to the 2nd floor having an incredibly sensitive hitbox
-A sliding wall trap on the 2nd floor having poor collision detection (visible at the end of the video)
This isn't a gameplay guide or anything like that, just a highlight of one random PUG with some bugs.
There's a couple missing maps like crypt and goblin dungeon, not sure if it's intentional.
When I first noticed that crypt had no map I thought it was intentional, purely to add a sense of mystery and danger. Personally, I would prefer dungeons to not have a default map, instead you could map it yourself (with a cartography skill perhaps), buy one from a player or have one drop as uncommon loot from one of the tougher mobs in the dungeon.