Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
There's more to teleportation than meets the eye as a newcomer to Project: Gorgon. As you level it up, new ways to teleport become available. I have had no trouble keeping myself in amethyst without surveying or purchasing more. I don't want to give spoilers here, but as you level up, you will discover that it's way less of a bother.
As far as surveying for amethysts, make sure you are using the correct survey. It won't come from all of them, unless it comes as a reward for the speed bonus.
As others answer this, please be sensitive to the idea that some players want to discover things for themselves.