Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #31
    I like the Polar Bear and the Treebeard/Groot ideas... If you take the Cold Tolerance of the Polar Bear and apply that to Heat Tolerance on a Rhino, substituting slashing for goring and pushing/knockdowns you'd have a CC tankmonster

  2. #32
    I hope they allow vampires to shift into and out of giant bat form or something like it. Maybe a smaller bat form just for them

  3. #33
    Quote Originally Posted by Ketsum View Post
    I hope they allow vampires to shift into and out of giant bat form or something like it. Maybe a smaller bat form just for them
    I'm sort of torn on this. I'd prefer they had a travel form they could use at night, akin to raven form for druids.

    If you play deer form right now, you're a whole lot better off being a druid - this might bring up a problem for bat players that don't want to be vampires.

    Although I wonder if "regular" bat players could simply have an alternative appearance.

    Which brings me to my next point - instead of having separate skillsets for each animal form, I'd like to see things like fox form using the wolf's skillset, for example (nevermind this brings up issues with lycanthropy, but it'll do as an example) rather than having a huge array of animal forms that are locked behind various curses and novelties.

  4. #34
    Aquatic transformations would be cool
    Last edited by sh0u; 06-03-2018 at 08:51 PM.

  5. #35
    2 solutions to this.

    1: Make them make smaller dragons, or make drakes (with wings).

    2: Make them remain humanoid but gain draconic appearance.

  6. #36
    Senior Member Vish's Avatar
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    As Always Big NO for any players dragon/semi-dragon Forms just no

    IF we (players) for real wanna permanent Animal Form then maybe adding permanent Animal Curse is the right option: those permanent Animal form can freely change between any on animal forms but never can back to be humanoid.

  7. #37
    I'll just chime in here randomly and say if we were to get another beast form, I'd want something amphibious or semi-aquatic. Something that would feel at home near lakes and ocean areas. There's actually a decent chunk of them in this game. Implement swimming and holding breath as skills and give them huge bonuses for that.

    Ideas include: Mink, Stoat, for fast and melee focused. Frog could be somewhat magic or poison focused, Hippo or turtle if you wanted the implemented beast form to fill another tank role, Capybara or beaver for a support role. Seal or sealion for a very water-centric tanky creature that's slow on land (if you wanted to go more extreme with it)

    I'd be more than happy with any of these options. I just feel the game is lacking in this category. If this was added I wouldn't really want for any other beast forms.

  8. #38
    Project: Gorgon players and devs moved to discord and do not post or respond on this forum. It's an archive. Most all the other recent posts are bots with links embedded in the text.

    Find us all in Discord. https://discord.gg/projectgorgon
    Last edited by Greyfyn; 11-20-2025 at 08:23 AM.



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