Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
- Fix Sun Vale blood portal event failure state
- Fix bug causing mounted animal forms to appear strangely on the character select screen
- Fix incorrect dye colors on some pieces of armor
- Fix bug causing some arrow abilities to get dropped when queueing a lot in a row
- Quicken Deadly Emission particle effects
- Retting bundles now take the proper 30 minutes to treat (instead of 20s)
- Fix critical-hit tuneups for dirks
- Slight revamp of the training window to better display training options with long names (such as golem abilities)
- Add recipe names to self-learning bladesmithing workbooks
- Fix for gene window being blank above a certain font size
- Make all Peltast Gear dyable