Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
The first time i learned goblenese took me 4-5 hrs of grind to hit 50, the trick is to hang on to the next levels so when you hit them you got bunch of cards, think i wasted more time rearranging them than making the xp.
I too think the method is ok, i know its grindy but thats fine, not to many skills work this way and i find it comfortable to put on some music and anihilate every goblin on serb hills mindlessly.
What i do concur is that some req´s are to high, especially JumJab´s. You missed that JumJab is required for gaining favor with the guy thats surrounded by bears, who wants to talk to his dead wife (cant remember his name), and that is part of the "main storyline".