We had a heated "discussion" online. Thanks for the personal message after, but to make things clear.
You have a great game on your hands. And i understand it is your game with your vision. But player numbers do not lie. Now, you can chose to ignore them and maybe player numbers do not even matter for your business case. If so, fine, just tell us, and we (I) will not give that kind of feedback anymore. But fine tuning systems will not make a dent, imo, in getting more players to stick around. Some core design systems need change, and i am not talking 1 mod less or more. I am talking storage space, end game longevity, time sinks, yadda yadda.
I am not the kind of person to give detailed information on if skill X needs 10 or 20% more damage. But i can tell you if i have more, or less fun playing your creation, than when i started years ago. And my answer is, less.
To the why..i want to feel like with the skills i chose, i make progress every day i log in. I do not want to be forced to run certain dungeons i dislike because you want us to reuse content, do dailies, or read a spreadsheet (pet breeding). And my precious free time needs to be respected. Thats why i play a MMO, for the PERSISTENT world, not like moba where you start new over and over. Case in point, changing how crafting fits into the game or mods after 8 years, really?
And above all, will those changes get more or less players to stick around (again, if that even matters) ? Because at this stage of the game, that would be my prime focus: will this change make the game more fun and will it bring in more players overall. There is a core number of players that play no matter what you do. But what about the rest? I for one dont see these changes have any positive impact at all on the concerns raised above.