Change in pet behavior, "PURE" build and one-handed mechanic.
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Change in pet behavior, "PURE" build and one-handed mechanic.
Hello!
So, i was playing with my necromancer and i notice something strange in my "pets" behavior.
= Pet Behavior:
Sometimes when im attacking a boss and a enemy hits my pet, he change his target ( in Guard or Agressive behavior ), do not know if is a bug or is how it works.
So....if is not a bug, can the devs add a "assist mode"? One that the pet only focus on my target and dont care about his defence?
= Pure Build:
For some players ( or just me ) sometimes is fun play as a Pure Sword or any of the diffent classes that the game have. But when i try to use 2 of the same combat skills, the hotbar skills mirror.
I think it will be nice be able to have the option to use all skills of a class.
= One-Handed:
This is a simple thing, if you use only your "Main-Hand" or just your "Off-Hand" you gain a bonus on evasion.