Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Great work on the revamped Kur and Eltibule.
Kur truly feels like a enchanted forbidding forest and everything ensnared in it is quite realistic, trees removed just enough to build, unlike old Kur that looked like mainly a frozen rocky desert. Just like old Kur over time people will remember all the location by heart it's always the same thing with new zones.
As for the Necro Dust thank you for a great alternative compare to old, i actually went ahead and made 2 stacks of the stuff and didn't mind at all the time required seems right, you are receiving a much better method and it comes at a cost.
in Kur some of the locations are in about the same place as they were although I still havent found Lamashu, the bear altar, entrance to Sacred Grotto or the garden area. I think there are too many trees in Kur and too many Yetis. Also in old Kur there was that unique lake with bubbliing water that is a shame it will never be seen again
In settings, Grass Draw Density wont stay after saved, when I close game and get back in game, that setting is back where it was before.