Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    CHAPTER III. What Other Skills Are Useful?

    There are a lot of skills you can gain in Project Gorgon, 114(!) at the time of this writing. Each one has its own uses and can be gotten through time and effort. Feel free to grab as many skills as you wish and try them out, but what is listed below are those skills that I feel complement this build well.

    • Lore - There is more to this skill, but for this build, I am focusing on unlocking Words of Power. From the wiki:

      Level 0 Words of Power can be very useful to new players. It often produces Teleports which will save time traveling (and even after learning Teleportation it may be a cheaper alternative to using up your Amethysts). Unlike Level 2, which produces lots of questionable effects like Leprosy or Fear of Water ... Level 0 tends to produce mostly useful effects. They are pretty cheap to produce and the Crab Meat can be processed from Raw Crab without a Cooking Stove nearby (ie. when you fish crab).
    • Endurance - As we wear gear with Armor on it, this skill is important for us.

      From the wiki:

      Endurance - This is a skill about withstanding great amounts of pain. Endurance XP is automatically gained after killing a monster, depending on the amount of Armor damage you took during the fight (or possibly from that monster itself). Endurance provides useful bonuses like extra inventory slots, in- and out of- combat armor regeneration, maximum metabolism, and maximum underwater held breath. It also provides access to the sidebar skill Dig Deep, which can restore Power.
      Mechanics

      When you enter combat, a meter tracks how much armor damage you take. When you kill a monster, you gain Endurance XP based on how much armor damage you took, capped based on the level of the monster you killed. The meter tracking the armor damage then resets.

      Implications include:

      • You won't continue to gain Endurance XP if you allow one monster to deal damage to you indefinitely, because the amount of XP you get is capped at some point.
      • If you fight two enemies at once that damage your armor, you will get the Endurance XP from the total armor damage both of them deal when you kill one of them. However, upon securing this kill, the meter will reset, so you won't get the same amount of XP when you kill the second enemy.
      • Fighting low-level enemies won't give you much Endurance XP per kill even if the enemies have abilities that deal high armor damage, since you're more likely to hit the XP cap.
      • It can be time-consuming to brute force grind Endurance XP, but a relatively efficient way to do it is by fighting large groups of mobs a little bit below your level, which have abilities that specifically damage your armor. Then kill them one by one, rather than using an AoE to kill all of them at once.
    • Gourmand - Tied to when we eat or drink, everyone will eventually get this skill. And who doesn't like to eat? From the wiki:

      Training Gourmand

      Each kind of food eaten will reward Bonus Experience the first time they are eaten. Typically this is 10 times the Meal Level, but for some of the lower-level food, it's different. To see all the unique foods you've already eaten (and how many of each), go to Skills panel > Gourmand and select the button there. Some high-level foods will provide a small amount of XP (+1) each time they are consumed.
      Gourmand Mechanics

      Types of Foods

      • Most foods give bonuses to the Regeneration of Health and Power, both in and out of combat. Many foods also provide bonuses for Maximum Health and/or Power, as well as Metabolism Regeneration. The duration of food effects varies, but most last 1 hour. The player may have one Meal and one Snack active simultaneously.
      • In comparing Meals versus Snacks, Meals tend to give more Health Regeneration, Maximum Health, Metabolism Regeneration, and Out-of-Combat Power Regeneration while Snacks provide more Maximum Power and In-Combat Power Regeneration.
      • When comparing Cheeses to Non-Cheeses, Cheeses usually give more In-Combat Health and Power Regeneration and Maximum Health and Power, while Non-Cheeses give more Out of Combat Health and Power Regeneration and Metabolism Regeneration.
      • A comparison of approximate value of level 80 foods can be found at Game_updates/2019-11-08#Food_Changes.
      • The other foods are Instant-Snacks. These don't provide any Regeneration bonuses. Instead, they restore flat amounts of Health and Power, while consuming some Metabolism. You can eat Instant Snacks whenever you want, as long as you don't run out of Metabolism.
    • Cooking - Used mainly to help raise Gourmand exp, you can also make some interesting foods and drinks. How far you go with it is up to you!

    • First Aid - Used to heal from injury and disease. You can also target another player and use First Aid to heal them. The better the First Aid Kit you use, the stronger the healing done or the disease cured.

    • Cartography - Project Gorgon has a lot to see and explore, so this skill is always going to go up the more you clean up that 'fog of war' on the map.

    • Compassion - Perhaps this is more of an RPG element, but grab yourself a Shovel and bury those you kill, mourning at a tombstone, and burying a character tombstone. Burying corpses helps speed up the respawn of creatures in a zone, so be aware!

    • Industry - Work Orders are a great way to get some coin and level this skill. I usually grab a work order before I head out. Make sure you grab one that you know you can do! There is also a board for player-made Work Orders, but they don't give Industry xp.

    • Butchering / Skinning / Fishing / Gardening / Foraging - Pick yourself up at least one of these skills (though Gardening, Fishing, Foraging, and Butchery will help with Cooking).
    Last edited by Ashtalia; 09-02-2022 at 01:08 PM.



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