Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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    CHAPTER II. What Does It Mean To Be An Arcane Paladin?

    We are a specialized tank 'class'.
    We use the elements of Fire and Acid against our enemies.
    We cause them to Bleed.
    We take advantage of their Vulnerabilities.
    We Stun and sap the Rage from their bodies so they are easy to defeat.


    This will not be a pure 'tanking' class in the sense of being able to soak up a lot of damage. Instead, this build will be able to survive solo and work as an off tank (OT) when in a group. It has no Ranged capabilities (you cannot switch loadouts while in combat), instead focusing on using elemental damage from Shield skills as well as coatings of acid that you can put on your shield.

    I will do my best to be as specific as possible in regard to what skills are used and why. I will try to explain a basic rotation that this build can use for 1 v 1 fights or even 1 vs group. This is an ongoing project of mine and I will do my best to keep it updated!

    +++ TAKE NOTICE +++

    I'll be creating two loadouts for this build in regard to Solo play and Off Tanking (OT) play. As I level, choices will change, so do come back and check things out. The loadouts will not only be in regards to skills on the hotbar and sidebar, but gear as well (as your Loadout saves all of that).

    Since our hotbars can change as we level and what we fight, I will be breaking this down every 10 levels on what I find works best along with other info.




    +++ Arcane Paladin Sword Guide (Solo) +++

    Spoiler Spoiler:


    Just like Unarmed has Meditation for combos, we Sword users have Calligraphy. You learn it from Sammie Grimspine in Serbule Hills. You can get it at Neutral Favor and the book will cost 1,000 councils.

    Using the first recipe you learn from Sammie Grimspine called Pain will give you a buff in your UI. They last 1 hour (default) which can be boosted by using a Calligraphy Bench before making the recipe; you can find one where Sammie Grimspine is. When attacking an opponent, start with the correct skill and a small panel will slide up above the main UI skills area so you can see what to do next.


    Sword Trainers:

    • Nelson Ballard - Teaches Precision Pierce 1 through 4.
    • Malvol - He teaches Decapitate 1-3, Thrusting Blade 1-3, and Heart Piercer 1-4.
    • Janet Lews - Unlock levels 51-60, 61-70, and teaches level 51+ abilities.
    • Pegast - Unlock levels 71-80, and teaches level 71+ abilities.


    +++ Arcane Paladin Shield Guide (Solo) +++

    Spoiler Spoiler:


    For Shields:

    • Tyler Green - Teaches Shield as well as Waxing your shield and Armor Patching
    • Nelson Ballard - Teaches Fire Shield 1-4.
    • Gorvessa - Teaches many Fire Shield 1-5, Fight Me You Fools 1-7
    • Sir Johnson - Unlock Shield levels 51-60, 61-70; Teaches Finish it 5 & 6, Disrupting Bash 6 & 7, Stunning Bash 6 - 8,
    • Pegast - Unlocks levels 71-80 and teaches Fire Shield 6, Quick Bash 8, Fight Me You Fools 8, Finish It 7, Disrupting Bash 8.





    Regarding Skills to focus on outside of Sword/Shield, here's what I suggest. Please note these might change in the future!

    +++ Alchemy +++

    We need potions to survive, and Alchemy fits that bill. From potions that can help protect us from elements to making ink, Alchemy is a great skill for us.

    +++ Armor Patching +++

    Needed to make not only our Armor Patch kits, but the coatings on our shields, Armor Patching is another important skill to focus on. Below is from the Wiki on how the skill works:

    Armor Patching Mechanics

    Repairing Armor

    Skill in Armor Patching can be gained by using Armor Patch Kits, through the Patch Armor abilities. Use of any version of Patch Armor will grant you experience for kills within one minute of the activation of the ability. If Patch Armor is used after defeating a monster, you can still get experience for a short period of time. Armor Patch Kits are only consumed 10% of the time.
    My suggestion is to use an Armor Patching Kit just before you go into a battle. That way you know you'll be hit for the chance to get xp. Creatures that call for help are a great way to get this skill up, but do be careful!

    In order to make the coatings for our shields, we need specific materials. Below is a list of the recipes and what is needed.

    Spoiler Spoiler:


    +++ Surveying +++

    Covering the realms of Surveying, Mining, and Geology, this skill is needed in order to find and get metals, gems, and other items which is important for Blacksmithing. This is taught by Jamie Fatholm in Serbule Hills.

    +++ Blacksmithing +++

    Taught by Tadion in Serbule (Pre req Armor Patching 25). WIP




    For my sidebar, I used these skills. Of course, feel free to change them around how you like:

    Slot 1: Dig Deep
    Slot 2: Power Potion (item)
    Slot 3: First Aid
    Slot 4: Healing Potion (item)
    Slot 5: Armor Patching: Patch Armor
    Slot 6: Armor Potion (item) or Rapid Recovery* (Shield skill) - whichever one restores more armor

    * Note that the Rapid Recovery line has a 4sec channel if used IN combat. No channel if used outside combat.

    Last edited by Ashtalia; 02-12-2024 at 07:39 AM.



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