Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #1
    Junior Member Tartlicouer's Avatar
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    Suggestion: How to "Do" PvP in Gorgon

    Embrace the chaos. During PvP and in PvP areas, allow hot-swapping loadouts every 15 seconds in combat. Balance it by removing balance.

  2. #2
    Senior Member Mikhaila's Avatar
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    Problem: I don't think I've seen PVP between two people ever go longer than about 5 seconds

  3. #3
    Junior Member Tartlicouer's Avatar
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    True! The numbers are all off for PvP, so it's short and spicy. A simple fix may be to reduce dmg by 3/4 for PvP.
    Last edited by Tartlicouer; 01-11-2022 at 12:51 PM.

  4. #4
    Junior Member Aord's Avatar
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    Quote Originally Posted by Tartlicouer View Post
    True! The numbers are all off for PvP, so it's short and spicy. A simple fix may be to reduce dmg by 3/4 for PvP.
    Then damage dealers would start complaining that you have to offset heals in same way, then healers would get upset etc etc...
    Been there, done that. There's no ideal recipe or so it seems. PVP is always going to be "unfair" by the very design of it, unless you do the arena thing where all your skills and gear are replaced for the match duration to be exactly the same for both opponents (or same skill/gear sets for opposing teams).

  5. #5
    Senior Member Mikhaila's Avatar
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    3/4 or even 1/2 doesn't matter. We put out a LOT of damage. Some classes outrageously so.

    Watch how most bards quietly play a tune and things die around them.

    Watch some animals just casually invite attacks from other players....who die immediately.

    Healing doesn't matter when you immediately die. And priest would rather nuke you for 6k than heal

    PVP is unbalanced. Any attempt to "fix" PVP just leads to time wasted by the Dev team when they could be working on other features.



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