Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Basically a Transfer Chest would have 4 lines of slots but only a total of 8 slots (or however many they current have).
Opening the chest you would see 4 lines of slots and each time you add an item, the other lines of slots would lose a slot as well. So if you put 8 items in the first row, all the other rows have no open slots for new items. Maybe they keep one greyed out slot that would accept items from other rows.
Basically the idea is to allow some sorting in the transfer chest. I would use it where each row represents a different character.
Another method, maybe even easier would be add a number of inventory bags to the transfer chest.