Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



User Tag List

Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    Senior Member Sims's Avatar
    Join Date
    Jan 2017
    Posts
    126
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Update Discussion: March 25, 2021

    The update notes are here: https://forum.projectgorgon.com/show...-March-25-2021

    Discussion is in this thread! But please remember to report any bugs through the in-game reporting system so we can track them.
    [COLOR="#40E0D0"]-ADMIN-[/COLOR] [COLOR="#FFFF00"]Lemons[/COLOR]
    [COLOR="#40E0D0"]-GUIDE-[/COLOR] [COLOR="#FFF0F5"]Sims[/COLOR]

  2.   Click here to go to the next staff post in this thread.   #2
    Administrator Citan's Avatar
    Join Date
    Dec 2016
    Posts
    589
    Blog Entries
    34
    Mentioned
    68 Post(s)
    Tagged
    4 Thread(s)
    The option to enable chat logging has *always* been clearly marked as being eventually VIP-only in the special settings documentation. Same with book-save-to-file. So we haven't changed anything about our plans, we're just finally getting ready to launch VIP and giving these features proper UI toggles.

  3.   Click here to go to the next staff post in this thread.   #3
    Administrator Citan's Avatar
    Join Date
    Dec 2016
    Posts
    589
    Blog Entries
    34
    Mentioned
    68 Post(s)
    Tagged
    4 Thread(s)
    Addendum: Known Issues
    This patch has a few bugs worth knowing about:
    - There's a bug where NPCs can look like they are still dancing even when they stop. Remember that if you can't hear any music, the NPCs aren't really dancing! (And thus you cannot learn their dance moves.)
    - Your Redemptions window may show an entry for "player title scrolls" and indicate that you can't get them because you already got them too recently. This is a display bug; you won't really get title scrolls. (Unless you purchased a custom title from the shop, obviously! In that case, the timer will be accurate.)

    Also, remember to turn on Experimental Optimizations in the settings menu. It has been turned off by default, so you have to "opt in" if you want the biggest of the new optimizations.

  4. #4
    Senior Member Mbaums's Avatar
    Join Date
    Feb 2017
    Posts
    180
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    When I zone from casino to rahu, and from rahu to casino my mouse got lost. It feels like I got stuck in mouse look, but can't really look. This happened 3x tonight which is a lot. I did a bug report, but just putting it here too.

  5. #5
    Senior Member Celerity's Avatar
    Join Date
    Sep 2018
    Posts
    102
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I think the mouse bug is from holding down mouse turning while changing zones.

    Great update though, learning dance moves from the npcs is a great mechanic and some of the new dances are honestly amazing. The purple dance 5 (variant c) is probably my favourite but there's a lot of great ones. I love how you can chain them together now too and it actually flows and looks good. The pathing npcs can be a bit stubborn to get to dance, especially the one in sun vale (don't want to spoil). It was kinda funny at first all of us chasing after the npc and playing music at them but after 15 minutes when one of us still hadn't gotten the dance it had gotten a bit tiring.

    Performance is so much better. I usually got 60 fps but would get seemingly random hitching or drops of 1-2 frames consistently, whether I had vsync, frame limit or neither which made it a bit stuttery. Since the update I haven't had that issue anymore and it runs so much better in crowded areas that I can actually use mouse turning. Strangely, it was much better performance even before I turned the experimental optimisations on, so unless something else changed I guess the old animations were really that bad for performance.

    Fairy magic rerolling isn't the cleanest but I'm sure this isn't planned as a permanent solution. I'm just glad it's actually possible now.

    Bug fixes are always good, the recipe list jumping all over the place was especially annoying as well as recipes and abilities cancelling when you closed an unrelated window.

    EDIT: Removed bit about exp table, realised I derped and calculated minutes not hours
    Last edited by Celerity; 03-26-2021 at 06:18 AM.

  6.   This is the last staff post in this thread.   #6
    Administrator Citan's Avatar
    Join Date
    Dec 2016
    Posts
    589
    Blog Entries
    34
    Mentioned
    68 Post(s)
    Tagged
    4 Thread(s)
    That's a good point -- this update does have some more framerate optimizations dealing with stuttering, which should have been mentioned in the patch notes! They were relatively straightforward changes, so they aren't "experimental", they're just always enabled.

    Also, we are looking into the mouse cursor disappearing if you switch areas while mouse-looking.

  7. #7
    Member PezOfDoom's Avatar
    Join Date
    Dec 2016
    Posts
    61
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I did notice that it's taking me substantially longer to change zones. The zone loading screen is definitely taking longer; the red bar isn't progressing through the first quarter of the screen for quite a few seconds.

    If I were to timebox it; changing between Serbule and Serbule Hills typically took 4-10 seconds pre-update.
    Post update, at the fastest it's taking 10 seconds and at the longest I was waiting a full 20 seconds from clicking on the portal and being able to move my character in the new zone.

  8. #8
    Member Clip's Avatar
    Join Date
    Apr 2019
    Posts
    57
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by cozycats View Post
    Chat Logs. People who do surveys use them to plot courses in the Survey Helper.
    If it helps, the Survey Helper started out as being usable without chat logs. Originally it was an autohotkey script where you hovered the mouse over the survey location and hit a key while saying "Poink!" out loud. The verbal component was the most functionally important and dignified step, of course.

    I never released that version mostly because my tester never bothered to look at it, but that could happen? I haven't really thought about what the right thing to do there is. (Like, maybe leaving that connection to VIP is a good thing?, except it's really easy to build, so I may as well release it in that case to not be a jerk? I'd want to re-ask for permission in that case.) Mostly the takeaway is to not be TOO worried, because there's lots of ways to get little dots with numbers next to them.

    Before that the Survey Helper was a sheet of clear plastic taped to my screen and a dry erase marker. I really don't advise that if you're the kind of person who can't always remember when you should and shouldn't poke a marker at a screen, and also has trouble remembering which markers are permanent. Just, you know, speaking hypothetically.

    I think Niph's survey tool works without chat logs, too?

  9. #9
    Senior Member Niph's Avatar
    Join Date
    Dec 2016
    Posts
    433
    Mentioned
    16 Post(s)
    Tagged
    1 Thread(s)
    No, my tool requires chat log as well.

  10. #10
    Junior Member binome's Avatar
    Join Date
    Jan 2017
    Location
    tatoine
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    cant get the game to launch since update. just goes to black screen and eventually closes. running on linux. anyone else having troubles?



Thread Footer

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •