
Originally Posted by
Mikhaila
I see this discussion from time to time. For better or worse, this is the system, so what I'd suggest is adapting to the system.
-Build up goods, open for a few days, then stay down for a few days.
-Look at what you are selling, and if you aren't moving goods constantly, admit you have some slow sellers. Don't put these on your vendor unless you have extra space, try to fill it with things that are constantly in demand. Random scrolls and Skill books are NOT good sellers. They take a specific need and you are in competition with all the NPC vendors people sell to. Fire dust sells ok, but it's also capped at the price vendors sell it for. You have to have things people want to buy, that's basic shopkeeping. And to pay the rent, you need to sell a lot. (I own comic and game stores for 4 decades. It takes a lot of sales of 3.99 comics to pay 7k in monthly rent.)
What sells good enough that you can keep a shot open al the time? : Cotton!!!, Gems!!, vegetables, wood!, slabs of lower tier metals, milk, cheese, mushrooms, resist potions, speed potions, food, especially odd food. Wool.
What sells slow? Equipment, all but a few books or scrolls, common items found on vendors.
I keep a vendor up all the time. I lose money some days, but generally make money over the 10k I pay per day. But it's also a bit of work to keep the vendor up. The bulk of my items I make or gather specifically to sell on my vendor. Something like wool only goes for 50c, but people buy it multiple stacks at a time. Other things like cheese can sell 100k in a day. Wood, sulfur, saltpeter, iocain practice dust, mushroom suspensions, some gems and metals. Everything I sell is in demand all the time, with enough different things that the rent gets paid one way or another.
If it gets slow, i'll just take the vendor down for a bit, but i've been up constantly now for 8 months.