Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
So I was actually thinking of a bypass for something like this. A high level augmentation person should be able to simply up the level on virtually any piece of gear to max level. Probably for some costly and rare resources to make it not easy and for only items you really wanna boost. Like you got the perfect mods on an item that's level 50 but you want it to be relevant at end game. You can augment it so all the mods and stats reflect level 80. (And eventually, 90, and 100). I'm not sure how difficult that would be to make happen with coding. But ultimately it allows all (or almost all) items in the game to be leveled up while also providing a sink for resources. So basically you can gamble with modern augmentation to try and get the right mods or you can sink more rare mods and upgrade a low level item you have that has the perfect mods. It'd also upgrade any special item function such as the sprint shoes. (maybe even increased sprint speed for the level 80 version). Anyways that's my 2 cent.