Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
Thank you everyone for coming and not complaining on how messy this was. It was my first time organizing something this difficult and I tried to find a way to give a lot of type of death and in a small and I know that a lot of you got confused and left.
I'm also sorry for the things that went wrong from the start, like the empty Battle Chemistry area, or the lack of item vendor for fuel oil & inks. I tried to address those issue but it went outside my predictions.
I do hope those who came had fun, earned a little bit of XP and didn't suffer for the chaos.
After some testing, here is how to obtain the "Discomfort" death. All credits to Kirkidan.
Spoiler:
The Many Cuts DoT does 1 HP of damage in PvP. Make sure the target has zero slashing mitigation but has some Armor, and attack them with Many Cuts in such a way that they have only a couple points of Health left after the attack. The DoT will do the last points of damage and give 1000 Dying XP.