BETA BUGS (For the 2019.4 build currently in the Steam beta system)
Welcome to Project: Gorgon!
Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I dont know if this was around before, but I saw someone that had rain only on them and when they moved the rain followed them. It turns out the person had Tidal's curse "personal rainstorm". I helped them kill Tidal and they lost the curse, then I saw someone else had it.
I dont know if this was around before, but I saw someone that had rain only on them and when they moved the rain followed them. It turns out the person had Tidal's curse "personal rainstorm". I helped them kill Tidal and they lost the curse, then I saw someone else had it.
Ah, just saw that in the casino. I had no idea what was happening.
What seemed to do the trick was to completely disable overhead labels and restart the game. Once the game restarted the bugs were gone, and I could play the game normally. I haven't done much testing into this though so I can't be sure of the cause.
EDIT: Bug came back after a while, not sure if it's because I alt tabbed or if it reappeared randomly.
Jackencola just came on game and said players with Nvidia were having the problems and I have Nvidia and havent experience any of the problems. Then I remembered that recently Nvidia had a new driver update but I havent updated it yet, maybe that driver update is causing the problem.
Something else, Windows had been bothering me to update my Windows version from 1809 to 1909, I finally updated to 1909 a week ago, maybe those that still have 1809 are having the problems.
Found the problem with monster scaling! It has to do with how numbers are formatted on your machine -- for instance, if you're in a country that formats the number "1.5" as "1,5" then... it's broken for you. Heh.
I've got it fixed here, and there will be a new beta build up this evening or early tomorrow. In the short term you can switch your OS to US English before running the game; this will make things work for you. Although you may have to delete your GorgonConfig.txt file again.
More about the bug: the 2019 version of Unity supports more localization features than the 2017 one did. And they're turned on by default, which our code definitely didn't expect. So the server is sending over numbers like "1.5" which your game client doesn't understand anymore, since it expects "1,5" now. Similarly, your old GorgonConfig.txt file had numbers in the US English format, and so a volume of "0.5" looked invalid -- defaulting to 1, or 100% volume. Window positions were munged similarly.
And now we have a new problem: in beta builds, the GorgonConfig.txt file is written out in your language-specific format as well. So once you've run the beta, your volume is stored as e.g. "0,5", and after the next beta, that will be wrong again! And you'd have to delete your settings file yet again.
It's all just confusing and I can foresee it causing some headaches, so I'm going to simplify things by just renaming the settings file. That way you'll be given a fresh set of defaults. The current live build uses GorgonConfig.txt; all future builds (starting with the next beta build and continuing with regular builds after that) will use GorgonSettings.txt instead.
I think giving everybody a fresh slate may be wise anyway, since a lot of the graphics options don't work exactly the same as before.
Thank you to everyone that helped us track this one down!
Beta build 2 is now live. Here are the patch notes:
- Fixed scaling bug that caused giant spiders, flowers, and more
- Fixed problem with MacOS build that made it not start
- The game's configuration is now saved to a different file than before
- Fixed a few of the particles that were reported missing
- Fixed missing label when viewing the storage UI
- Reduced video memory usage in Serbule and Serbule Hills a bit. This will help computers that have very little video memory. (More memory optimizations to come)
If you made a lot of configuration changes in beta 1 and don't want to have to redo them (AND YOU WERE NOT AFFECTED by the gigantic spider bug), you can easily recover your old settings. The old settings are here:
And the new one is in the exact same place, but named GorgonSettings.txt. If you rename GorgonConfig.txt to GorgonSettings.txt, you'll have your old settings. (But if you suffered from the scaling bug in beta 1, do not do this! Your old settings file may be corrupted.)
If you made a lot of configuration changes in beta 1 and don't want to have to redo them (AND YOU WERE NOT AFFECTED by the gigantic spider bug), you can easily recover your old settings. The old settings are here:
And the new one is in the exact same place, but named GorgonSettings.txt. If you rename GorgonConfig.txt to GorgonSettings.txt, you'll have your old settings. (But if you suffered from the scaling bug in beta 1, do not do this! Your old settings file may be corrupted.)
I lost all of my hotkeys and my default settings, should the same have happened in beta 1? (It didn't). Thanks for the heads up on how to fix it though.
FYI: If you don't see "AppData" under your user name, you need to view > options > view (different view) > show hidden files, folders, and drives.