Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



Results 1 to 3 of 3
  1. #1

    Warden Coordinated Assault Bugs

    Coordinated Assault and its associated mods currently do not work with Skeletal Swordsmen or Raised Zombies.

    The first hit melee damage buff for Coordinated Assault is consumed by using Warning Jolt but doesn't actually boost its damage. Haven't tested it with Warning Jolt long range mods yet.

  2. #2
    Are these bugs fixed yet?
    geometry vibes

  3. #3
    If they are bugs, they are fixed.

    Whether or not Coordinated assault affects pets, I'm not sure on. It affects your group. Pets are a different story, and generally have their own buffs.



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