
Originally Posted by
Roekai
I'm having a hard time understanding your argument.
You said that "tank players do not have uniform damage/taunt among their skills" but I do. I can only speak about Sword/Unarmed because those are the only skills I've ever used, but Unarmed gives me "Taunt From Attack Damage +80% when Unarmed is active" on my Ring and Head so that's +160% taunt damage, so I do a total of 260% perceived damage to a normal DPS player's 100%. So you'd have to do more than 2 and 1/2 times my damage to pull aggro from me, without even factoring Infuriating Blow (which I pretty much only use if there is an add, to make sure I can collect the aggro on the add easily, before switching targets back to the primary).
While my example is admittedly poor, I think it delivers the point which you ultimately concluded with in a succinct manner ("If enemies had 10% evasion, then typically people's effective DPS would go down on average by about 10%, so you are correct in that evasion would affect characters with higher damage more"). What you are missing, though, is that DPS builds typically go one or two high cost, high damage skills (i.e. Decapitate, Finishing Blow), so that evasion would disproportionately affect DPS even beyond the flat 10% threshold.
My attacks all taunt the same, 0% (except for the InfBlow which I rarely to never use), and almost all of my skills do between 800 and 1200 damage, so If I miss one its really not a big deal, on to the next. The majority of my taunt, as a matter of fact, does not come from one or two attacks; I don't know what would make you assume this.
And yes, obviously, the Lord Sedgewick curse would impede my ability to tank, because I would miss every 5th attack. But that is clearly a straw man argument, because I am advocating EVERYTHING receives a flat evasion. So, for your scenario to equate to my idea, all of the members of a party would have to have Sedgewick's curse, and again, under that scenario the misses would by far negatively impact the DPS more than me, so it would in fact increase my ability to tank.
I'm sorry if I'm being dense here, but I truly do not understand your argument.
edit: and the fact that my example would be better suited for dps vs dps and create a pivot from nuke dps to sustained dps I think further helps my argument, doesn't hurt it.