Let's see:
- I don't like dailies in any game: to me, they seem like a cheap attempt to get players to play, and ultimately result in players feeling like they
have to do them. I'd rather a game stood on its organic gameplay.
- NPC work orders are, well, NPC driven.
They don't seem to make much money, though I've done them just to get industry experience. The best ones I've done rely on crafting, which drags you into the whole NPC favor nightmare.
- Player work orders are very nice, and I've filled quite a few and gotten good money that way (though it's not as reliable as skinning). And even if I don't have what folks are looking for, it's good to get an idea of what's valuable to players (so I know what to bank up or look for).
- A vendor stall would be cool, but the Serbule vendor area is lag hell, and I avoid it as much as I can.
(The casino area doesn't seem to be used much, though it's not as bad.)