Welcome to Project: Gorgon!


Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.

The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.



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  1. #11
    I just wish Marna would talk to me 'naaaa'. :P

  2. #12
    Bats have hands. Maybe they would chop wood slower but a bat of a certain size could still hold an ax.

  3. #13
    Sorry for thread necro, but does anyone have any info on this Armor Patching for animals? I had an old character from pre-alpha that used to be able to use Yetiskin, but that no longer works on my spider.

    Where do I get an armor patching skill for animals?

  4. #14
    Quote Originally Posted by Delfofthebla View Post
    Where do I get an armor patching skill for animals?
    http://wiki.projectgorgon.com/wiki/Survival_Instincts

  5. #15

  6. #16
    I think one of the things that changed animals greatly was when the multi storage points were added.
    At least now you can access most of the Npc Storages with the Npc's that dislike animals.

  7. #17
    Quote Originally Posted by Celler View Post
    I think one of the things that changed animals greatly was when the multi storage points were added.
    At least now you can access most of the Npc Storages with the Npc's that dislike animals.
    Yeah that has helped a lot.



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