Project: Gorgon is a 3D fantasy MMORPG (massively-multiplayer online role-playing game) that features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly unique playing experience.
The Project: Gorgon development team is led by industry veteran Eric Heimburg. Eric has over a decade of experience working as a Senior and Lead Engineer, Developer, Designer and Producer on successful games such as Asheron’s Call 1 and 2, Star Trek Online and other successful Massively Multiplayer Online Games.
I think it's a change for the better, an alchemist that's lvl 50 and can only grind bones is frankly somewhat lame.
Using 3 alts to hand in work orders completed using another character seems to be currently allowed. Personally I wouldn't do it and doubt many would it feels to me the whole mechanic is being bypassed to gain extra profit. I assume if dev's felt it was an issue it would at sometime get addressed.
With the exception of combat skills I tend not to overly grind the skills, unless there is a recipe or something I want higher up or I'm trying to make a little coin.
So to be honest much of the above post seems somewhat moot to me.
It seems a little odd to spend hours making stuff I don't need now to reach a level cap, only to next week need something making and then get no exp for it.
Each to there own.